Mass Efflections: Two Steps Forward, One Step Back

Mass Effect 2 is a better game than Mass Effect. After all 56 hours of gameplay Mass Effect 2 had to offer, that much was clear.

Mass Effect 2 is sleeker. The graphics are better. Combat mechanics are more stable. You no longer have to tediously outfit your entire crew. The mini-games for hacking consoles and bypassing security feel more like hacking than Mass Effect’s “random series of buttons.” The storytelling is more personal, tightening the story and making it more engaging.

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Not only did Mass Effect 2 tell a better story; it told a bigger one. The Collectors, agents of the Reapers, are abducting tens of thousands of human colonists as… ummm… part of the Reapers’ plan somehow? Okay, maybe the story wasn’t as good as the storytelling, but it did feel that way.

The music was one major reason why. The synthy electronics of the Mass Effect score are gone and replaced by bombast; soaring strings, pulsing drums, plenty of brass, and thicker, meatier electronics. Think “futuristic Hans Zimmer clone.”

The game’s final mission is another reason. Continue reading

In Defense of Professional Wrestling

I barely remember how I became interested in professional wrestling. I had a few middle school friends who essentially tricked me into watching a couple of pay-per-views. I was an elitist asshole back then too, so I would never have watched “trash” like WWF (as it was known before a World Wildlife Fund lawsuit) of my own volition.

One video game later, WWF No Mercy of course, and I was hooked. I watched religiously until graduation, even listening to Raw on scrambled cable like it was porn (Oddly enough, I never thought of watching actual scrambled porn). I never watched again until CM Punk’s infamous promo last summer caused enough buzz to pull me in once more.

For better or worse, I can’t shut off my brain and just enjoy a thing. I need to know everything. So, in addition to WWE, I began watching Ring of Honor, a company that stresses the “wrestling” above the “entertainment,” Chikara Pro, an American company with high-flying, lucha libre influences, and Dragon Gate USA, a Japanese promotion in the United States influenced by both lucha and pouresu, a Japanese style that uses heavy striking.

After a year and a half, I’m coming out of the wrestling closet. Continue reading