I’ve always believed that a story is only as good as its antagonist. Heroes are cool and all, but they serve no purpose unless they are faced with a legitimate threat. Weak bad guys kill a story’s suspense and leave us underwhelmed by the hero’s victory. Oh, you defeated The Goldfish? The supervillain who can’t remember his plan the next day? Great work.
Luke Skywalker is nothing without a wheezing juggernaut to oppose him. The Borg gave us some of the best episodes in Star Trek history until Voyager ruined them. Gul Dukat elevated Deep Space Nine beyond its peers. Battlestar Galactica might have had killer robots, but the true enemy was our own nature – slow to forgive, adapt, and change. The Wire painted our true enemy as the system itself; the very institutions we created to maintain our society.
A story is only as good as its antagonist.
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Mass Effect showed us two powerful villains before beautifully pulling the rug from underneath us. The first time we see Saren Arterius, he murders a fellow Spectre. Saren is aided and advised by Matriarch Benezia, possessor of centuries of wisdom, immense biotic power, and impractical attire. The entire first game is spent pursuing Saren and Benezia to stop them from handing the universe over to the Reapers.
By the end of the game, however, we discover that both had sympathetic reasons for their actions. Continue reading