Bioshock Infinite & Video Games as Art

(Ed Note: Spoilers ahead! All of them!)

The floating city of Columbia’s welcome center is perhaps the most beautiful setting in video game history. Sunlight breaks through the stained glass to the floor below. Marble statues tower over you. Beautiful music and the swishing of running water are all you hear. Flowers float past you.

Upon leaving Columbia, you step into the sunlight, greeted by statues of Washington, Franklin, and Jefferson. Citizens drenched in red, white, and blue enjoy old-timey carnival games at a fair.

It’s paradise.

Until, of course, you are asked to assault an interracial couple. Then to defend yourself from attacking police officers. Then told you can initiate all sorts of gory executions using your Sky-Hook. Through all the violence and blood, the sun shines on.

Columbia is soon aflame, literally and figuratively, from civil war. As the embers of a burning city swirl around you, you come upon a young woman sitting on a crate amidst the chaos, singing a startlingly beautiful version of Fortunate Son.

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As soon as I set down my controller, eyes still filled with tears, I knew I had to write about Bioshock Infinite. Continue reading

Causation

The Sandy Hook Shooting made me think about guns, children, mental illness, the Bill of Rights, violent video games, and an assortment of related topics. I’ve also been thinking about collective guilt and the NFL. Concussions, suicide, premature deaths, and my role as an avid football fan have been weighing heavily on my mind since the death of Junior Seau, the first casualty whom I can remember watching play. I also play video games with violence and explosions. (Yay!)

While these topics might not seem connected, all three have led me to the same place. Our society’s glorification of violence doesn’t cause violence. It’s an effect. We glorify violence because, at heart, we are a violent people in a society that values violence. Continue reading