I’ll Miss You, Mass Effect

I’ll miss you, terrible user interface.

I’ll miss you, obnoxiously long elevator rides.

I’ll miss you, Mako that refuses to bow to the laws of physics.

I’ll miss you, inconsistent cover system.

I’ll miss you, unnecessarily complex armor choices and upgrade system.

I’ll miss you, Mako cannon inexplicably unable to depress enough to hit a target anywhere near you.

I’ll miss you, automatic melee that throws me off in combat.

I’ll miss you, clumsy combat mechanics.

I’ll miss you, sort of one-dimensional characters that laid the foundation for incredible growth over the course of the series.

I’ll miss you, sheer terror of driving across flat terrain, waiting for a thresher maw to attack.

I’ll miss you, random series of button mashes that somehow recovers artifacts.

And, 33 hours later, I’ll miss you, Mass Effect. For all your shortcomings and all the improvements made in Mass Effect 2, you made me fall for you just as hard the second time around.

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